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Terragen September 2022 Roundup

Having gotten acquainted with the basics of Terragen Classic relatively quickly I wanted to explore more diverse environments not usually associated with Terragen's reputation. These required more fine tuning and iteration to come out as convincing as I required them to be.

The traditional imagery associated with Terragen is that of serene lakes, towering mountains and peaceful clouds. I wanted to escape that and use Terragen's tools to create the most dangerous landscape I could. Thus I went volcanic.

The traditional imagery associated with Terragen is that of serene lakes, towering mountains and peaceful clouds. I wanted to escape that and use Terragen's tools to create the most dangerous landscape I could. Thus I went volcanic.

After the success of the volcanic landscape, I chose to work in opposites for the follow-up and create an arctic environment.

After the success of the volcanic landscape, I chose to work in opposites for the follow-up and create an arctic environment.

While working on the arctic landscape I came across the interesting effects on how volumetric light affects sharp-edged rock. This render was the result of exploring that further.

While working on the arctic landscape I came across the interesting effects on how volumetric light affects sharp-edged rock. This render was the result of exploring that further.

Another volumetric lighting exploration. This time the silhouetted nature of much of the land was necessary to hide how horribly stretched the land can get in this software.

Another volumetric lighting exploration. This time the silhouetted nature of much of the land was necessary to hide how horribly stretched the land can get in this software.